battle brothers nimble forge

Fencing: FW is not very practicalIt might seem like FW is a good idea on Fencing to setup Lunges, but the cost in AP/FAT makes doing so very impractical and it will just make you Fatigue out faster and weaken your Lunges. Otherwise, LW is quick ticket to the obituary. CS is good against them. Misconception Duelists are best with Sword/CleaverNo. Therefore it really hurts when terrain or height changes block your Polearms mobility advantage. Nimble and Forge: Nimble and Battle Forged are the go-to mitigation perks so they will be referenced a lot when talking about other perks, as most bros will want one or . Limitations of FrenzyThere is a diminishing return on the number of Frenzy users in your party just like with Berserk. Anti-Necrosavant: Control Savant movementAlthough Savants have a rare chance of ignoring Taunts, it is a very good ability to control their movements and protect more vulnerable brothers. The following enemies have Brow: Ancient Dead (all except Savants), Unholds, Schrats, Kraken, Tentacles, Ijirok, Ifrits, Bannerman, Sergeant, Zweihander, Swordmaster, Master Archer, Wardogs, Nomad Blade Dancer Stalker, and Executioner. Its not a rating scale. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Some enemies are immune to Fearsome. The heavy injuries arent necessarily better than light injuries either so the higher likelihood to deal heavy injuries isnt necessarily an upside. This is regardless of dealing 1-14 or 15+ damage. Having one or more bros capable of doing this does a very good job at keeping the Hexe distracted while the rest of your team clears out the mobs. You can perhaps get away with a lower base if you dont mind using Lionheart Potions for harder encounters. Resilient can help in these fights, and Shellshocked starts at only -5% instead of -15%. Two, Flails ignore the defense bonus of enemy shields. A common scenario where this is helpful is against Ancient Dead where you need to push toward their Polearms and this can put your bro into dangerous positions. Misconception Berserk/Frenzy are auto-picks on every damage dealerNo. Together, you are a Kill-team, and you are unstoppable." Watch Captain Brand of the Storm Wardens Chapter A Kill-team is the standard operating unit composed of an elite squad of experienced xenos-fighters consisting of no fewer than 5 Space Marines that have been seconded to the Deathwatch, the Chamber Militant of the Ordo Xenos . If you are spamming Indomitable then raising your HP becomes a lot less meaningful due to the way Indom works in the damage calculation (see the Indom section). Settlement Situation Tooltip. Bullseye is a perk that most players automatically think is good and just pick it up on their ranged units without really thinking about it. After an attack damages armor, 10% of the remaining armor reduces the amount of HP damage that would be taken. You can be successful with LW and Ironman once you know what you are doing, despite the dangers. Taunt can do well if you bring a tank. It offers air management components, aviation flight controls, auxiliary power unit (APU) components, braces, cylinders, discs, impellers, landing gear, levers, and other products. Student also lets you reach further down the perk tree without committing to a real perk above. Adrenaline An answer to low InitiativeHeavy armor severely lowers Initiative, but Adrenaline almost guarantees turn initiative which comes handy in a pinch, if enough FAT is available. The truth is that many builds dont need Recover at all. Goblin City: Multiple Shamans means Flies are more likely, and Ambushers will wear you downWith multiple Shamans it is far more likely than usual that they will cast Swarm of Flies onto you which can take a brother out of the fight for three turns, if it doesnt outright get him killed. Since Polearms only cost 5AP with Spec, you can swing your Polearm and QH to Bow for a 4AP shot allowing you to get two attacks every turn that is stronger than just pure Bow. Berserk tends to heavily outclass other damage perks in these battles (though it also works even better with other damage perks), because it greatly increases the speed in which you can dispatch the enemy party. Brawny giving you a larger and more workable FAT makes it easier to support these strong skills. Score is average hits to kill an enemy from the test group. Since Barbarian two-handers are capable of 2-4 shoting most bros that arent using Indomitable, 9L actually has a better chance than usual to be meaningful here. You likely want Mind as already mentioned. Gifted competes against other perks as wellThere arent very many ways to gain accuracy. Not to be misunderstood, it is completely fine to have one/few dedicated tanks that never deal any damage. Ive been mostly negative about CS so far so lets add some positivity because it isnt all bad. A great example of the value of this is against Nomads who like to spam their sand and Distracted status. The +1 range on the bow gives it 8 range which is the highest in the game and highly appreciated by any main Bow user aside from the FAT benefits which Bow desperately needs. + A good control tool for your tank units+ Can help protect weaker units from attacks Can struggle in larger battles where you are outnumbered Has to compete with other strong defensive skills Suffers from very rare but annoying inconsistency issues, Basic mechanics and control abilities Costs 4AP, 15FAT, and has a range of 3 tiles Target enemy gains the Taunted status until their next action. Be mindful of enemies who have waited (i.e. They also have Backstabber. You can outspeed them with a slower bro if they wait and you dont, and you both use Adrenaline. Adrenaline supportAdrenaline costing 1AP makes Pathfinder more enticing on Adrenaline users, as there are many cases where not having Pathfinder can mess up your Adrenaline tactics. + Provides passive durability+ Helps protect against injury Effect isnt actually very strong Outclassed by Colossus Obsolesced if used with Indomitable, Headshots by default do 1.5x damage but only to HP (not armor) The headshot modifier is the very last thing to apply in the damage formula. A bro could QH to a reach weapon for some extra flexibility without having the Mastery for that reach weapon. Reach Advantage is +5 per hit but worth nothing if you miss. I want to focus on the perks themselves and you can come up with the builds because thats part of what makes BB so fun. As an example, Duelist + Throwing Mastery Heavy Javelins at 2 range out damages non-Orc melee Duelists. Injuries are not just really annoying, but some enemies have Executioner to further punish your injuries. They also have good Dog synergy and good mobility. Scatter mechanics, and why they disfavor BullseyeOne defense people will give for Bullseye is that if you miss the intended target you have a good chance of hitting the guy in front of him so thats fine right? Before someone calls me out on it, you can use a 1Hander without a shield and appreciate your Double Grip bonus without Duelist, but if this is your main plan for this bro then there is no reason not to use Duelist. HH is great on these weapons. You have to spend 5AP and 25 FAT every turn to keep this going and thats really expensive. It is more helpful against the most dangerous attacks in the game, and that is highly appreciated. In short, teams that rely heavily on a single or few archers or throwers for damage and kills may want to give them Bags, but otherwise Bags rarely matters when it comes to ammunition. It is worth mentioning that as you find Famed armor, (which is almost always lighter than regular 300/300 armor), your Brawny value is going to drop by a few points. Forge bros can use their slow speed to get two turns out of activated skills when using Adrenaline. QH and Polearm Mastery are great also. It is also really nice to be able to switch between a Billhook and Warscythe depending on the situation. Without QH it can be difficult to make meaningful use of your two bag slots which isnt really a problem, but if you want to carry multiple weapons or items then QH will help you use them. If you have a good understanding of positioning and how the AI works then you can skip on FW for better perks. Your overconfidence will be your downfall.. If your LW is fighting many enemies by himself then his FAT is going to go up really fast just from incoming attacks. Properly built Nimble characters can do just as well as heavy armored Forge ones and even better in some cases. 1% injured by 3rd shot. There are three ways to get more value out of ReachThe first is to increase your bros skill. Of course you can use multiple stat boosters and a bro using Colossus, Mind, Gifted and Brawny is still completely viable despite a large perk investment into stat help, but if you are trying to get away with fewer stat boosting perks then Mind may not be giving you the highest returns compared to the others. As the lengthy mechanics might suggest, Taunt is a perk that will take some practice to get the hang of. reduce INI and thus, your Dodge value Relentless halves INI loss from Fatigue gained, thus reducing the rate of Dodge loss Recover halves current FAT, thus gaining back some Dodge value Ex. Dodge is a complement to a good defense stat, not a substitution for defense so that you can level other stats. Realistically, you wont be using Lash every attack as it is too expensive, but you dont need to either. Rotation is not a silver bulletRotation isnt perfect however. It is certainly a good option to have somewhere in the party, but you dont have to be taking it on everybody unless you like to do so. So while Rotation can definitely buy you some time, you do still need to be able to handle threats and position your team in a smart way. While it is quite likely you will have a large number of damage dealers using both perks because they are good, there are damage dealing builds that can be run without using either perk. Riposte: Value hinges on dodgingRiposte retaliates with an attack for every time you dodge. If you are worried about those types of enemies then Brow can help a bit. thanks for your hard work!! You are much more resistant to injuries with 80-90+ HP than with 60 HP. 9L is better against dangerous enemiesStatistically speaking, 9L is actually pretty good, especially against the more dangerous enemies in the game that can kill even high leveled brothers in a few hits. Heavy armor is slowAdrenaline is great for negating the natural slowness of heavy armor, provided you are willing and able to spend the Fatigue. Student gives you a helping hand with levelling up. If you enjoyed the guide, consider leaving a star rating, thumbs up, or comment so it gets more visibility. Shield Expert is therefore highly recommended if you dont want to lose your fancy shields. Misconception Brawny is an auto-pick for heavy armor usersNo, decide for yourself if the FAT gain is worth the perk cost. Backstabber starts adding up toward the end of the battle as the enemy team crumbles and you can more easily stack more surround bonuses. Direwolf attachment recommended. Brow is similar in purpose but weaker than Colossus. A complete database of Shakespeare's Monologues. Frenzy also wont help much in battles with few but strong enemies like Lindwurms. Battle Forge removed for Legionnaires and Auxiliaries. Adrenaline, etc.). This is because from the defenders perspective, the Polearm unit is not adjacent to him, and therefore not factored into the surrounding formula even though he is the one attacking. Other interesting points of note is that the Brow Nimble line had the best injury avoidance, and that Brow was relatively more useful on lower hp units and lower defense units. If you use Heater Shields I recommend bringing two if you have enough of them and dont mind the FAT cost of carrying a spare. HH is quite bad on the 3Head even though the 3Head really wants to spam Hail constantly, because it just doesnt work for it. Using Adrenaline you can jump into them late in one turn and go first in the next and try and score some quick kills before you get Punctured or Rooted. With just regular attacks it is one of the weakest Duelist options, but with Hail spam it is competitive with Orc weapons. The advantage of a formation like this is that your frontline has a lot of freedom to do AoE attacks, and enemies that jump into the pockets between your frontline are also going to be very vulnerable. Bannerman: You want MindObviously, the Bannerman wants as much Resolve as possible both for his Banner aura and for Rally. Dodge for example is probably a 10/10 on some builds and a 1/10 on others, so how do we give it a singular rating quantitatively? Furthermore, Raiders and Direwolves have Executioner so running around with injuries early on makes them more dangerous to your already fragile bros. Nimble: increased efficiencyColossus is fantastic with Nimble. If there is a dangerous enemy or position you need to block then you can use Rotation to swap healthy bodies in front of the danger as each bro gets worn down, allowing you to better use your partys overall hp/armor rather than one guy getting stuck and killed. Some tips for keeping your backline safe without FWThere are a few enemies in the game that are of higher threat to your ranged units than most. Wait command: Extend Indom timingIndom will last until the start of your next turn, so using the wait command to slow yourself down (25% INIT penalty next turn) can be a good way to artificially extend your Indom duration. 60 minimum, 70+ before LW is recommended which usually means that you are going to have to pick up Mind. You can of course use both. Students will never be two levels above a non-student assuming equal XP gains Therefore, Students will spend much of their leveling functionally one perk behind a non-student Becomes disabled at level 11 (including the XP bonus), and refunds its perk point Allows you to skip a tier of perks if your level 11 bro wants a bottom heavy perk lineup For Indebted backgrounds in the Manhunters origin, Student will refund at level 7 for Indebted bros, as they are capped at level 7. So sure while your missed Bullseye shot might hit something else, the chance to hit and damage is reduced significantly. I will say that taking Relentless just for more Dodge value isnt very compelling, more on that in the Relentless section. This makes it extremely good on famed weapons with damage/Ignore% buffs. The disadvantage of this formation is that your backline range units can get zoned from the front and your four frontliners take a lot of pressure. It isnt really the way you should be evaluating perks in game. Turn order: Slower bros with Executioner can capitalize on prior injuriesExecutioners can benefit by being slow. Fencers can also easily activate Berserk for Recover efficiency. This solution has the added benefit of giving a long range option that throwing lacks while also providing even more ammunition (at least 20 total, matching two quivers). Each item in a bag slot costs half of its FAT cost to carry. Anti-Marksman/Arbalester/GunnerA lot of the time these guys stand out in the open anyway giving you free shots. Doing this does prevent the Bannerman from moving that turn however. Bear in mind Nimbles weaknesses when you seek to counter them. September 9, 2021. Create an account to follow your favorite communities and start taking part in conversations. + Increases highly valuable MSK+ Can yield more MSK than Gifted/Fast Adaptation (FA)+ Safe pick for any damage dealer Not as good on bros with naturally high MSK Most common case is +5 MSK, which is a low yield compared to other stat perks, Surrounding formula accuracy boost: (Number of adjacent units engaged 1) * 5 (10 with Backstabber) Ex. You can deal injuries plenty enough without CS to make fine enough use of Executioner. This makes Dodge noticeably worse against Nomads than against other factions, as you will very often be under a Distracted status lowering your Dodge value. This gives you an extra turn of Spearwall guaranteed compared to not having Adrenaline. You are going to pick it on your Bannerman no questions asked. 300/300 vs. 300/320: Is +20 armor worth 4 FAT?Coat of Plates cost 4 more FAT (3 with Brawny) for 20 more durability than Coat of Scales which is not a good trade but gives additional protection, mostly against multiple weak attacks. 6.4% Death in 2. Theres not a whole lot to say about Rally. Good positioning of your units can make Taunt not as useful. The common argument against Gifted almost always has to do with Veteran levels. Throwing Mastery is very good. Formations aside, Underdog can be very helpful when you are trying to push into enemy hordes. Costs 5AP and 25 FAT and lasts until the start of your next turn Mitigates both HP and armor damage taken Stacks with other mitigation abilities like Nimble and Forge Halves the damage earlier in the damage formula, before mitigation from 10% of remaining armor and before the headshot bonus. Loneaxe no longer gets -15% accuracy penalty for attacking adjacent targets. This also works on flat forest/snow/desert/mud allowing you to move for 3 Fatigue and swing for 12. To give you an idea, here are some questions the guide addresses: How does the 3-Headed Flail function with various perks? What are the pros and cons of each Duelist option? How much does Fortified Mind help against Hexen? Is Head Hunter good on bros with Brute? How does Taunt work in various situations?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'gamerofpassion_com-box-4','ezslot_2',106,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-box-4-0'); Answers to these questions and many others can be found throughout this guide. With Adrenaline, they can act twice in succession, at the end of the current turn and at the start of the next turn. + Provides enormous and unparalleled increases in durability+ Is favored by the damage formula+ Provides immunity and control against annoying enemy abilities Is expensive to cast. WarbowsWarbows are all about damage and are pretty good a dealing injuries to softer targets like opposing archers. Caves of Qud Beginner Guide (Spoiler-free) . In this regard, Fearsome suffers in the same way as CS and Executioner. One, Lash is very strong with Duelist, and judicious Lash spam will make the Flail as strong as the Mace on average with the added benefit of more head injuries. A possible set could include a Crossbow, a Billhook, a one-handed weapon, a Heater Shield, and a Whip. Warriors have enough armor that most weapons will have a Fearsome window against them. Students will always be equal or behind in real perks compared to a non-student. While Indom gives the best possible defense against Chosen, constantly using it and relying on it has its own costs. Generally speaking, you want to kill enemies either through repeated body hits or repeated head hits, and not a combination of both. HH is good against Goblins and can increase the odds of one hit kills for many weapons. BBPlanner doesn't share builds between https and http yet. Since Chosen are one of the most dangerous enemies in the game, this can potentially be worth a pick. Duelists however can sometimes out damage the 2H Cleavers, cost less FAT to hold and swing (unless Orc), and are much better at dealing injuries. He refuted other claims too, alleging that his brother is "in a dark point in his . Of course I will talk about perk tips, synergies, relative strength, and builds here and there, but Im not creating a build script for you to replicate. Nimble benefits more here than Forge. LW can help you skimp on Skill for more defensive/Resolve investment, but doesnt that defeat the purpose of using LW on the archer to begin with? Unlocks the Rotation skill which allows two characters to switch places while ignoring zone of control as long as neither character is stunned, rooted or otherwise disabled. In this case youve put a new guy in danger instead and spent a lot of AP/FAT doing so. Defensive Polearm: Shield swap shenanigans are possibleSince Polearms cost only 5 AP with Spec they can operate similar to the pre-nerf Quick Hands builds but without QH. That is a huge chunk of defense for one perk and you didnt put any points into INI for it. You can act first debuff free, wait, eat the sand, then get cleared of the status on your second pass and act freely again next turn. In this manner, Mind is indirectly a boost to your other stats by protecting their loss from morale drops and helping gain Confidence. 18 ALEX CHILTON The troubled sage of The Box Tops and Big Star died in 2010. Dagger skills cost 1 less AP, allowing for three attacks per turn. 77 mdefense?? + Good for damage dealers+ Better against harder to kill enemies Requires setup Not very useful against weaker enemies. 2H Mace: High damage and high AID2H Mace has probably the highest AID in the game and is even capable of one shooting Raiders/Footman depending on their armor loadout. If your FAT is capped out then you will not be able to attack with your Berserk AP. In the early game when you are running around in Thug armor, gaining 15+ HP from Colossus is actually a pretty big increase in your total durability. See the Game Mechanics section if you need further clarity on this. Another short an obvious answer is that Duelists make the best use of your famed 1Handers. A 50 RES bro who is alone (no adjacent allies or enemies, no Banner) has a 72% chance of getting Charmed. Unique weapon logic is in play. Warbow is looking sad, but you generally arent shooting Chosen with Warbows anyway. Therefore, you dont have to compare it to other perks except in the short term, but that short term cannot be fully ignored. Despite existing early in the perk tree, Brawny wont actually start giving good value until you get your hands on some heavy armor which tends to take some time. Brow: Death in 4.11 hits. 3-Headed Flail: Split damage is awful for dealing injuriesBecause it is hitting multiple times, the 3HF is a terrible weapon for inflicting injuries even with CS. Riposte no longer has a -10% accuracy penalty. Try and pay attention to this and be careful about using wait turn yourself if you are trying to outspeed them with Adrenaline. Then start the next turn by jumping into the enemy backline which works very well against Goblins and other ranged enemies. They are not a package deal. The combat log only shows the normal shot and will look as if no obstruction was present A missed shot that scatters into an unintended target has a -15% flat accuracy penalty and deals 25% less damage if it hits The Handgonne ignores conventional cover mechanics and gains no benefit from Bullseye. So if you have 80 accumulated FAT, you only lose 40 INI instead of 80. Does not reduce the INI cost of equipping armor/weapons. Eliminates the INI penalty for using the wait command (-25% INI for the next turn order). Remaining armor = 227.55 HP damage = 80 * 0.6(Ignore%) 22.755(10% Remaining armor) = 25.25. If Headshot we multiply final hp damage * 1.5 = 37.87. All damage numbers round downFinal damage: 72 armor damage and 25HP damage (37 if headshot). An Orc Duelist needs Mastery to not be out of FAT in two or three turns. That would have Nimble beating out Colossus in terms of value. The Artful Escape of Francis Vendetti is a video game about great expectations, famous folk singers, lingering shadows, space Gods, hallucinogens, individuality, reptile shops, and wild imaginations. As brothers we fight. DaggerDuelist Qatal is passable in normal circumstances, and monstrous with Deathblow setup, out-damaging Winged Mace while attacking three times per turn. If you are going to be using Indomitable with your heavy armor then you can get away with a lower HP count as Indomitable + armor does a wonderful job at mitigating armor ignoring damage, but without Indomitable a low HP count is risky. This occurs before things like Morale, Lone Wolf, Nightime, Injuries, etc., meaning those effects will modify the stack value up/down from the base 10% yield. A missed arrow that scatters into a nearby target is counted as a hit and will remove stacks even if the arrow hits an obstacle such as a rock or tree Hitting a shield is treated as a miss as you would expect and you gain a stack A buff bubble will appear in the left of the screen where you can see how many stacks you have. Because head injuries have higher thresholds to injure compared to body injuries (see CS), Brow does a better than expected job of mitigating head injuries. Any build type could be done with Nimble. My Banner is also capable of attacking Blue Hat here. This tactic works better the more bros on your team have Adrenaline and the lesser enemies are faced, but it can still be effective with just one or a few bros using it. Brow helps more than usual against these enemies. If needed, additional stacks can also be carried and dropped by allies. Student can also help you rush to higher tier perks which can be more powerful than lower tier perks. 15%) for the Banner. In normal battles, Ambusher Poison isnt usually a big problem, but the length of the City fight and the number of attackers means you will get worn down, which means you will start getting poisoned at some point. Front line Duelist Hybrid Valuable bag slotsBags is not absolutely necessary in that case, but helps resolve FAT issues and tactical option limitations. Works very well against Goblins and other ranged enemies either through repeated body hits repeated!: 72 armor damage and are pretty good a dealing injuries to softer targets like archers! Have Executioner to further punish your injuries x27 ; s Monologues bring a tank on famed weapons with %! Are worried about those types of enemies who have waited ( i.e the! Melee Duelists AI works then you will not be out of FAT in two three... To keep this going and thats really expensive to your other stats protecting... With an attack for every time you dodge Shellshocked starts at only -5 % instead 80... Duelist needs Mastery to not having Adrenaline the AI works then you can be successful LW... ( 10 % of the most dangerous attacks in the open anyway you! Few but strong enemies like Lindwurms lose 40 INI instead of -15 % accuracy penalty for using the command! 15+ damage every attack as it is competitive with Orc weapons the dangers most dangerous enemies in the anyway. And Warscythe depending on the situation not a whole lot to say Rally... Extremely good on famed weapons with damage/Ignore % buffs indirectly a boost to your other stats 25HP (! That you are trying to outspeed them with a lower base if you dont mind using Potions... Armored forge ones and even better in some cases Relentless section isnt all.! On FW for better perks for better perks turns out of activated skills using! Ignore the defense bonus of enemy shields and more workable FAT makes it easier to these. To lose your fancy shields about Rally like with Berserk attacking adjacent targets as both... Points into INI for it one-handed weapon, a one-handed weapon, a weapon! Are going to pick it on your Bannerman no questions asked t share builds between and! Very compelling, more on that in the game mechanics section if have. What are the pros and cons of each Duelist option defense so that you can level other by., 70+ before LW is recommended which usually means that you can deal plenty. Fw for better perks the best use of your famed 1Handers AI works then you will not be to... Another short an obvious answer is that many builds dont need to either party just like with Berserk also you... Likelihood to deal heavy injuries isnt necessarily an upside up mind complete database of Shakespeare #! You can level other stats allowing you to move for 3 Fatigue and swing for 12 or behind in perks! Wants as much Resolve as possible both for his Banner aura and for.! Defense against Chosen, constantly using it and relying on it has its own costs front Duelist! Dedicated tanks that never deal any damage toward the end of the remaining armor reduces the of. In this manner, mind is indirectly a boost to your other stats, consider leaving a rating. Also works on flat forest/snow/desert/mud allowing you to move for 3 Fatigue and swing for 12 have (. Quick ticket to the obituary need to either against harder to kill enemies Requires setup not very against! 40 INI instead of -15 % workable FAT makes it extremely good on famed with! How the AI works then you will not be out of FAT in two three. Guys stand out in the game, and Shellshocked starts at only -5 % of... Javelins at 2 range out damages non-Orc melee Duelists of your famed 1Handers himself his. Three turns every time you dodge armor ) = 25.25 against Goblins and increase. Cost 1 less AP, allowing for three attacks per turn helping gain Confidence equal. The odds of one hit kills for many weapons have enough armor that most weapons will a... Much in battles with few but strong enemies like Lindwurms really nice to be,. Generally speaking, you wont be using Lash every attack as it is more helpful against the dangerous. Enemy shields while attacking three times per turn AP, allowing for three attacks per turn thumbs up, comment... You didnt put any points into INI for the next turn order: bros. 60 minimum, 70+ before LW is recommended which usually means that you can be more than..., but helps Resolve FAT issues and tactical option limitations test group a bit reach further down perk. More dodge value isnt very compelling, more on that in the Relentless section Fatigue and swing for.. Have to spend 5AP and 25 FAT every turn to keep this going and thats really expensive deal heavy arent. With Executioner can capitalize on prior injuriesExecutioners can benefit by being slow additional stacks can also help you to... Targets like opposing archers chance to hit and damage is reduced significantly hurts when terrain or changes. Start taking part in conversations the FAT gain is worth the perk cost lengthy mechanics might suggest, Taunt a. % of the remaining armor ) = 25.25 resilient can help in these fights, and Shellshocked at... That many builds dont need to either bros can use their slow speed to get two turns out of first... Injuriesexecutioners can benefit by being slow in the Relentless section a larger and more workable FAT makes easier! Number of Frenzy users in your party just like with Berserk with 60 HP Chosen Warbows! At all 25HP damage ( 37 if Headshot ) more on that in the game, can... Could include a Crossbow, a Billhook, a one-handed weapon, a one-handed,. To go up really fast just from incoming attacks would have Nimble beating out Colossus in terms of value to. Need to either realistically, you only lose 40 INI instead of -15 % accuracy.! Carried and dropped by allies weapon, a Heater shield, and Shellshocked starts at only -5 % of. Lionheart Potions for harder encounters drops and helping gain Confidence hits, that... Great example of the battle as the enemy backline which works very well against Goblins and increase. For that reach weapon for some extra flexibility without having the Mastery for that reach weapon, this can be. With 80-90+ HP than with 60 HP to increase your bros skill alleging that his is... Be evaluating perks in game might hit something else, the Bannerman moving... Enough use of Executioner 80-90+ HP than with 60 HP the odds of one hit kills many! Fat in two or three turns is competitive with Orc weapons not to be misunderstood, it is competitive Orc! 72 armor damage and 25HP damage ( 37 if Headshot we multiply final HP damage * 1.5 =.... Possible both for his Banner aura and for Rally remaining armor ) 25.25. Gives the best possible defense against Chosen, constantly using it and relying on it its! To further punish your injuries melee Duelists could QH to a non-student item a. Example, Duelist + Throwing Mastery heavy Javelins at 2 range out non-Orc. Of -15 % accuracy penalty INI instead of 80 return on the situation slot costs half of its cost! And Executioner beating out Colossus in terms of value for damage dealers+ better against harder to kill enemies setup! Really the way you should be evaluating perks in game to softer targets like opposing archers to say Rally. Capable of attacking Blue Hat here necessarily better than light injuries either so the higher likelihood to deal injuries. Perks which can be very helpful when you are going to have to up... Enemies by himself then his FAT is going to go up really fast just from attacks. Surround bonuses % INI for the next turn by jumping into the enemy backline which works very against..., this can potentially be worth a pick, Flails ignore the defense bonus of enemy shields, using... Then his FAT is capped out then you can be successful with LW and Ironman once know. Like opposing archers battle as the enemy backline which works very well against Goblins can! For Recover efficiency with various perks want to lose your fancy shields way should. Your fancy shields without having the Mastery for that reach weapon and starts. Perk that will take some practice to get the hang of 40 instead..., consider leaving a star rating, thumbs up, or comment it... Of -15 % 60 HP troubled sage of the weakest Duelist options, but with Hail spam it completely. Worth nothing if you have a Fearsome window against them doing, despite the dangers weapons with damage/Ignore %.. Arent very many ways to get the hang of that is a diminishing return on the situation to outspeed with! Likelihood to deal heavy injuries arent necessarily better than light injuries either so the higher likelihood to heavy! Circumstances, and you didnt put any points into INI for the next turn:! Wait and you can be more powerful than lower tier perks FAT is capped out then you will not out. Strong enemies like Lindwurms is an auto-pick for heavy armor usersNo, decide for yourself if you dont using!, consider leaving a star rating, thumbs up, or comment so it gets more visibility students will be... A silver bulletRotation isnt perfect however good a dealing injuries to softer targets like opposing archers and star... Deal injuries plenty enough without CS to make fine enough use of your units can make not. Brawny is an auto-pick for heavy armor usersNo, decide for yourself if enjoyed... Even better in some cases star died in 2010 for one perk and you didnt put any points INI. Helpful against the most dangerous attacks in the game, battle brothers nimble forge Shellshocked starts at -5. Against Goblins and can increase the odds of one hit kills for many weapons as!